and since you have commit access to that repo, it will work fine.
Next, I'd like us to think about how memory starts a game (either single
or multiplayer) and try to get that up and working. It may require some
refactoring to set up the game data like # of players and everything a
bit later (like on the first click). I think we also discussed some of
the client/server communication that goes on when a multiplayer game is
I'll think a bit more about it tonight and post something to the list.